![]() I got better results with that for the games I could use it in. Thankfully it had the true stereo mode that did not use depth maps exclusively. Really hated the changes they made w/ TriDef. It does make me curious as to how Depth3D implementation compares to TriDepth's though. Certain lighting info isn't typically included in a depth map. There are also issues with shadows snd lighting sometimes being rendered properly using these techniques. In TriDef's case, the worked acceptably well in some scenarios snd pretty crappily in others. ![]() With depth buffers you still wind up with pixels that are occluded and "inferred" that need to be rendered. ![]() It was performant in terms of speed/fps but quite inferior to its main mode which rendered true left and right eye views based on polygons and geometry etc. I guess I should just download it and see for myself lol.Īs an aside, Tridef 3D had a similar mode that also utilized depth buffers. Resolution can improve stereoscopic perception marginally by virtue of more detail, but I wouldn't expect a dramatic improvement in depth. It's decoded back to its full color image, and not presented as anaglygh, is that right? Meaning it's just using color channels as an encoding mechanism for left and right eye views? There's no color artifacts introduced by this process? If any of that is true, the only benefit I could see to that mode would be image resolution. If you like 3D movies or are waiting for the next AAA VR titles to be released I recommend trying it out on your favorite non-VR 3D game. There is a a new Super3D mode that works much better than the traditional side-by side mode at high resolutions. It basically consists of running Reshade, pointing it at a game's executable, starting the game in SteamVR while the Depth 3D companion application is running, and then adjusting SteamVR/Depth3D settings until the VR image is displayed to your liking. Here is a link to a video that explains the installation process. Also I didn't experience any major glitches or crashes and it seems to work with a wide variety of games. It does not support hand controllers nor does it have head tracking to my knowledge but I felt quite immersed when I moved the screen close to me. It was like playing these games in an IMAX 3D theater. I played Deus Ex, Prey, and Terminator Resistance with the Reshade/SuperDepth3D_VR shader /Companion app combination and after applying some tweaks I was very impressed with the results. I think it does the same thing that Vorpx does but it is free. It is an Open Source plugin for Reshade that reads a game's depth buffer and renders the game in stereoscopic 3D. This week I have been playing regular non-VR games that I picked up during recent Steam sales and today I decided to check out Depth3D.
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